Civ v advanced setup resources
Max Turns This setting is off by default. It stops you from being able to play beyond Turn , whether Time Victory is on or not. With Max Turns off and Time Victory on, you can continue to play past Free Policies must be taken as they come.
Use this if you prefer to save up Policies - for example, you've finished Tradition or Liberty and want to save Policies until the Renaissance to put them into Rationalism.
Allow Promotion Saving Allows you to skip selecting a Promotion when a Unit is first produced or when it gains a level through combat. Normally, the game forces you to choose unless you Upgrade the Unit.
Allowing Promotion saving can give you some tactical advantages - for example you have 2 Promotions saved and could immediately place them into Drill to get a Rough Terrain Combat Bonus when the need arises. You could also save the ability to instantly heal the Unit. Complete Kills With this game setting enabled, you must completely remove a Civilization's Units for them to be removed from the game.
This gives them a chance to take it back. For example, Korea has a Coastal Start Bias. Enabling this option would allow them to start on Random terrain, as with all other leaders in the game. If you like to save scrape and try for a better outcome, enable New Random Seed to see different outcomes with each game load. This reduces the need for scouting promptly in the early game, and may allow you to delay doing so for a time.
You should still seek out City-States, know where your opponents are, and find new lands for your Settlers to Expand toward. No Barbarians Disables Barbarians. This makes the game easier on higher difficulties, as the player's bonus against Barbarians diminishes while the AI's increases. Use this Setting if you want to avoid needing Military Units to escort your Settlers. No City Razing Does exactly as it says.
Normally, Civ 5 will not allow you to Raze Capitals. With this on, nothing can be Razed. This means when you capture a City you will need to either Puppet or Annex it - Cities can be sold to other Players, but Razing is a part of Warmongering that is very helpful. You want to eliminate badly-placed Cities rather than keep them and selling them to another Civ may lead to Land Covetry. This is easiest with a Civ like Venice or Babylon who can get by with a lone City.
When in a big war, it can help with the monotony of watching each single attack. Use this when you have got a little tired of watching the battles, or want to avoid those situations where a Bomber circles a Submarine 30x before returning to its home City. I like to leave it on for the early portion, and turn it off later on.
Quick Movement Disables Movement Animations. Raging Barbarians Greatly increases the spawn rate of Barbarians from Encampments. Does not affect the number of Encampments in the game. Civs like the Aztec thrive under these circumstances, as will any Civ that adopts Honor and farms Barbarians. There is a Mod on the Steam Workshop to remove the cap on Experience from Barbarians, allowing you to proceed past 2 Promotions. This will make them unpredictable - you may run into a Shaka that is peaceful and prefers Cultural Victory.
The possibilities are endless. Use this to mix up the game, such that you do not know how any particular AI will behave. Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers. Normally, all players begin with a Warrior and Settler. The starting Worker on Immortal is significant, but not as powerful as the additional Worker and Settler on Deity Difficulty.
They get each Tech listed, plus those in previous columns. This, combined with their starting Happiness of 15, is how the AI can spam so many Cities while continuing to remain in the positive. This does NOT include Wonders, however. The way the AI beats you to Wonders is the combined effect of lower tech costs and free Techs, essentially giving them a head start.
This is how the AI can have massive amounts of Gold at times. Explore Wikis Community Central. Register Don't have an account? Starting a new game Civ5. Edit source History Talk 0. Do you like this video? Play Sound. Discussions Rules and Guidelines. You need to sign in or create an account to do that.
Showing 1 - 15 of 30 active topics. It's in the mods sections, but the cool menu isn't showing up. Per page: 15 30 Share to your Steam activity feed. Select Active Civilizations: This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up.
Even when using randomly selected civilizations. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.
Starting Units You can individually control which units each player will receive to start the game. Terrain, Features, Resources, and Natural Wonders There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game.
The items are then added automatically when the map is made. Starting Visibility You can increase the amount of the map that is visible when the game starts.
This option applies to all players. Popular Discussions View All General Tso [author] 6 Dec, pm. The permanent war option is implemented using in-game code. All I do is activate it. So there is probably nothing I can do to change it's behavior.
If I get a chance I'll look at my code just to make sure I didn't make any mistakes. Unfortunately I no longer have a computer set up to develop this mod. So I can't promise any changes at this time. Hi good job with the mod! They are not at war amongst themselves despite them being on different teams.
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