Cossacks game download free


















Version: v 1. On the territory of all Eurasia, Poland, England, Germany, Tsarist Russia and many other states, which are fighting for the prospect of being the ruler of the world, clashed. Several story campaigns show us the events that take place between the countries of Europe and Asia. There is also a demonstration of the real capture of colonies.. The main component of the Cossacks is free battles. They have 6 types of resources: wood, coal, food, iron, stone and gold.

Some of them are mined in mines, and some are mined by peasants in the fields. All resources are taken over by the city center from which you manage. Wonderful, wonderful strategy game. You really need to have your wits about you to play this successfully. Well done GSC. The game i played over and over again without being bored. I played this as a kid, and to this day I still love it.. Throughout childhood, I didn't experience what could be called a high level of exposur e to gaming.

Wolfenstein 3d was one of the first games I played and a favorite for a long time. Around age 7 or 8, I discovered the Cossacks series of games through my father, who played the Art of War. Pros: Population size Resource gathering Cons: While difficult to notice because of the high-quality sprites, this is a 2D game, which means you can't get a different view of what's going on. It lacks a zoom feature More. Great game. Please study these third party terms and conditions carefully as they constitute an agreement between you and the applicable third party service provider.

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If mandatory legislation in your jurisdiction requires longer in excess to the aforementioned 90 days, the length of the warranty is amended accordingly. There are little gold nuggets visible. Some things must be learned by trial and error. The peasants don't "build and work," they build and stand there.

Although there is a button for highlighting all idle peasants, there is no toggle for moving from one to the next. This seems an unnecessarily harsh cultural judgment in a computer game. If this is done for the sake of some obscure hyper-authenticity, then there are other details that should have been addressed or were missed. It looks like you must wipe out every last resource and unit of the enemy -- not too much fun when half the time invested in the game is mopping up.

Ways that Cossacks surpasses the standard: - Peasants, buildings and artillery can be captured. Buildings can be captured and either used or destroyed. Destruction of buildings doesn't happen instantly. Once you press the Delete button, the building catches fire and then slowly burns away its hit points, adding -- for those destruction fans out there -- atmosphere as your forces cut a swath through a nation.

However, this also gives the original owner time to restore the building if he or she manages to recapture it. The owner can apply peasant power to rebuild a building. Create an officer and a drummer in your barracks and group your infantry into formations, then control them by clicking the officer, who serves as the conduit for all movement orders for the soldiers who are part of that formation.

This introduces realistic period maneuvering that resembles true formation tactics and drill. There are only three formations, however -- rank, column and square columns not for fast marching, but as an attack formation.

The fine points of drill are not left to the player "Wheel left! Inexplicably, formations can be made using groups of certain numbers that seem to have no discernible pattern or relevance -- 15, 36, 96, Formations can only be made in the designated denominations.

So for instance, if you have 14 Janissaries, you can't form them up until you make one more. If you have between 17 and 35 of them, you'll be able to make one formation of 15 and the others will go unorganized. The leftovers can be thought of as replacements, perhaps. Hint: work these odd units into the formation after it has taken losses by moving them close to it, disbanding the formation and then re-forming it.

The concept of supply is introduced though not that of supply lines in that you must have iron and coal representing the manufacturing of shot and powder stockpiled in order for muskets and cannon to shoot. If your stock of these materials is exhausted, your forces may become helpless in the face of the enemy. Your diplomatic center can provide bought-and-paid-for units that will work for you as long as your gold supply holds out. Though this may not be realistic for such items as coal or gold, this is more game practical in that these resources are, to an extent, an abstraction representing many other resources of fuel and metals.

More appreciated is the fact that the wood is not exhausted.



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