Game void review
Dark Void under no circumstances is a bad game, but simply one that is more of a missed opportunity. Dark Void does what a lot Dark Void is a game that when I ask anyone about it, the first thing anyone says is 'It's about the worst game I've played'.
When I finally decided to buy the game to see how bad it was, I was glad I brought it, especial Dark Void, when trying to come up with the feeling I got from this game they are quite mixed. I thoroughly enjoyed portions of this game and other portions I found myself looking around for someone to punch.. I bought this game a few days ago and I have to say that I am impressed with it so far to tell you the truth.
Before I begin, the game is flawed in quite a number of ways, but its the fact that the game tries to be soo a Dark Void First Released Jan 19, released. You're Good to Go! GameSpot Reviews.
Dark Void Review Reviewed on: X Player Reviews. Average Player Score Based on ratings. Please Sign In to rate Dark Void. Score Breakdown Based on ratings. But perhaps there is another way to use the Color.
The way to break out of the never-ending cycle of the Void. Explore the Void. Broken into 29 separate chambers, the place you have fallen into is full of secrets, twists, and turns. Nourish, hunt, mine. Each type of environment offers its own features: grow Color in some, hunt for it or mine it in others, unlocking new chambers through the Sisters. Draw your soul. All important actions in the game are executed through drawing on the screen, the effect depending both on the sigil drawn and the color used.
Get to know the Sisters. Each of them representing a combination of two Colors, each of them alluring and greedy, the Sisters are willing to spill their hearts out—if you fill them with Color first. Obey… or disobey. Seeing you as one of their own, the grotesque Brothers are willing to share their wisdom—as long as you obey.
Gaze long into the Void and feel it gaze into you. The only resource in the game, Color changes both you and the world around you with every droplet used. Accumulating Red inside your heart can make you strong, but it also makes predators more aggressive; find the perfect balance or just watch the world react to every choice of yours.
Listen to the Voice of Color and find your true purpose. Mature Content Description The developers describe the content like this: This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, General Mature Content.
All rights reserved. See all. View all. The only splashes of brightness in this peculiar realm come in a visceral form — colour. Colour is the key to existence in the Void. Interaction with any aspect of the Void is impossible without splashing strokes of colour around: discussions with other characters are initiated by chucking paint over them. Tiny sprouts of colour grow from the otherwise barren ground — collecting these with a tap of the right mouse button fills chambers on the right-hand side of your screen.
Here, colour is stored, safe until you choose to use it. Your body, therefore, is a refinery, collating and processing specks of loose colour, allowing you to amend the Void. By the end of the game, I had gotten so sick of taking ships down this way and getting cheaply killed while doing it that I found the equally repetitive mission of trying to dogfight them to the ground to be the better alternative because it seemed faster.
Although you can fight while hovering, the ability is just kind of there as a transition between the ground and the sky and vice versa. When you're down on the ground and obeying the laws of gravity, you'll find that Dark Void is your typical, generic third-person shooter.
You take cover on objects, blind fire, hurl grenades, and so on. These robots you're up against take a ton of shots to take down in the early goings of the game, but that really shouldn't matter because you can one-hit kill most of the jerks with your melee attack. Of course, in true Dark Void fashion, there are only a few melee animations, the one where you shoot the robot in the back rarely lines up to look correct, and most of the enemies will stand there while you swing at them.
Even if you're shooting them from a distance, many of your enemies will just sit there and take the beating until they're dead. Combat's just there -- it's not exciting or fulfilling. Capcom tries to put a new twist on the action with "vertical combat," but this is both absurd and the part where most people start getting motion sick.
Here, our hero will hover up to a hanging platform ledge, grab on, and somehow make his body parallel to the ledge. Imagine standing flat against a wall -- that's how he's hanging from the underside of these overhangs. It's physically impossible. Anyway, while hanging from this perspective, you're looking up at the action and popping out to shoot baddies and advancing to the next platform with a button tap.
This whole shimmying, jetting, rotating, and shooting part gave me a headache. I was able to adjust to it, but I know some IGN editors have not.
These "eh" moments of dogfighting, melee attacking people, and vertical combat might not be so grating if Dark Void didn't beat the concepts into the ground. This three-episode game isn't that long two solid play sessions should polish it off , and you will do these same things over and over again. By the time I reached minute 30 of escorting a massive slow-moving ark down a tight corridor -- I was blasting UFO after UFO from the ark's turrets, dogfighting anti-aircraft guns, and a whole bunch of other annoying stuff -- I was on the verge of tears.
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